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AMD says FSR 4.1 upscaling is coming to Xbox consoles, no date given
Коротко
AMD and Microsoft announced that FSR 4.1 upscaling technology is coming to Xbox Series X and S consoles and Xbox Ally handhelds. The Verge reported that it reaches Radeon RX 6000-series GPUs and some Ryzen AI devices on 20 October, while Xbox versions are listed only as "coming soon".
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AMD has announced that it is bringing its FSR 4.1 upscaling technology to Xbox consoles, The Verge, GameSpot and Engadget reported on 20 October. The Verge said the list includes the Xbox Series S and X, laptops, Radeon RX 6000-series GPUs and handhelds such as the Xbox Ally X devices. Engadget listed the Ally X, Ally X20, Ally S and original Ally among the handhelds. [ 1 , 3 , 4 ]
According to The Verge, FSR 4.1 starts appearing today for Radeon RX 6000-series GPUs, Ryzen AI Max 300 and 400 series devices, and Ryzen AI 9 300 and 400 series devices, through the Adrenalin Edition 26.10.1 drivers. Engadget added that the technology is already available for 7000-series cards. The Verge said AMD launched FSR 4.1 for Radeon RX 9000-series graphics cards in March and promised to extend it to older GPUs and handhelds this year. [ 1 , 4 ]
Xbox owners will have to wait. The Verge said neither Microsoft nor AMD will say when FSR 4.1 will arrive on Xbox consoles, and it is listed as "coming soon". Engadget said it has no timeline, that a video suggests the Xbox Ally X will get it before the end of the year, and that it has asked Microsoft for a timeline. [ 1 , 4 ]
Xbox chief technology officer Scott Van Vliet said: "We've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players." The Verge also quoted him as saying the teams are continuing to work together and that there is more ahead with Project Helix, leveraging FSR Diamond. GameSpot cited him in the announcement video describing AMD as an important partner for more than two decades. [ 1 , 3 , 4 ]
Engadget described FSR as a proprietary technology that renders a game at a lower resolution to conserve resources and uses machine learning to create a sharper image. GameSpot said it is a machine-learning-based temporal upscaling and reconstruction technology. The Verge said FSR 4.1 can improve performance in more than 300 supported games, including Cyberpunk 2077, Battlefield 6 and Assassin's Creed Shadows. [ 1 , 3 , 4 ]
The outlets commented on the likely effect. Engadget said the Series X and Ally X are already very powerful, so the benefit will likely be for owners of the Series S, Ally S or original Ally. GameSpot said it is highly doubtful the Xbox Series X and S will offer PS5 Pro-like graphics because both consoles lack dedicated hardware for machine-learning algorithms, but said owners should still see a noticeable bump if it is implemented properly. [ 3 , 4 ]
The announcement came weeks after Sony and AMD brought Quick Spectral Super Resolution to the base PS5, based on their Project Amethyst work, The Verge reported. AMD's Jack Huynh said: "We want to bring that work to more gamers." Engadget said the Sony technology works similarly to PlayStation Spectral Super Resolution on the PS5 Pro. [ 1 , 4 ]
Почему это важно
The Verge and Engadget say the update could help less powerful hardware such as the Xbox Series S. Neither Microsoft nor AMD has given a release date for the consoles.
Ключевые факты
- AMD announced it is bringing FSR 4.1 to Xbox Series S and X consoles, Xbox Ally handhelds, laptops and Radeon RX 6000-series GPUs. [ 1 , 4 ]
- FSR 4.1 begins appearing for Radeon RX 6000-series GPUs, Ryzen AI Max 300 and 400 series and Ryzen AI 9 300 and 400 series devices with Adrenalin Edition 26.10.1 drivers, The Verge reported. [ 1 ]
- Xbox consoles are listed as "coming soon" with no release window; The Verge says neither Microsoft nor AMD will give a date. [ 1 , 4 ]
- Engadget said a video suggests FSR 4.1 will reach the Xbox Ally X before the end of the year. [ 4 ]
- AMD launched FSR 4.1 for Radeon RX 9000-series graphics cards in March, The Verge reported. [ 1 ]
- The Verge said FSR 4.1 can improve performance in more than 300 supported games. [ 1 ]
- The announcement follows Sony's upscaling technology for the base PS5, called Quick Spectral Super Resolution. [ 1 , 4 ]
Подтверждено несколькими источниками
Пока неясно
- When FSR 4.1 will reach Xbox consoles. The Verge says it is listed as "coming soon"; Engadget says only a video suggests the Xbox Ally X will get it before the end of the year and it has asked Microsoft for a timeline.
- How large the graphical gain will be on Xbox Series X and S. GameSpot says it is highly doubtful the consoles will match PS5 Pro-like graphics because both lack dedicated machine-learning hardware, while still expecting a noticeable improvement if implemented properly.