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Korean agency backs 4 indie studios at Sweden Game Conference; 76 export talks held

🇰🇷 South Korea, Skövde 16:43 Games Tech3 updated 2 h ago first reported by 경향게임스

In short

The Korea Creative Content Agency supported four Korean indie game companies at the 2026 Sweden Game Conference in Skövde on 15-16 October. The companies held 76 export consultations worth about $8.065 million (about 10.7 billion won); Kyunghyang Games said this is a consultation-based amount, not contract value.

Read the full story 2 min read

The Korea Creative Content Agency supported four Korean indie game companies at the 2026 Sweden Game Conference, held on 15-16 October in Skövde, Sweden. Kyunghyang Games, ZDNet Korea and Gamemeca reported the results on 22 October. ZDNet Korea and Gamemeca said the Ministry of Culture, Sports and Tourism and the agency supported the participation. [ 1 , 2 , 3 ]

The participating companies were Gawon Global (가원글로벌), Girion Games (기리온게임즈), Diadeo (디아더) and Eichiru-beu (에이치루브). The agency's Sweden Business Center gave them consultation space and local business matching and supported exchanges with overseas publishers and industry figures, according to the reports. Over the two days the companies held 76 export consultations worth about $8.065 million, or about 10.7 billion won. Gamemeca said the won figure used an exchange rate of 1,328 won per dollar. Kyunghyang Games said the amount is a consultation-based figure, not actual contract value. [ 1 , 2 , 3 ]

The agency said about 40% of visitors to the Korean companies' booths added the featured games to their Steam wishlist. Kyunghyang Games said the participants used this to gauge interest among Nordic users and to check the prospects for local distribution. About 1,000 people attended the conference. Kyunghyang Games and ZDNet Korea listed developers, publishers and investors, and Gamemeca added researchers and students. [ 1 , 2 , 3 ]

The Korean companies also took part in a visit programme. They visited six companies and incubators in Stockholm and Skövde and shared development and distribution strategies. Raw Fury, Paradox Interactive, Stunlock Studios and Coffee Stain Studios were named in all three reports, and Gamemeca also named Press Start Game Tech Hub and Science Park Skövde. [ 1 , 2 , 3 ]

ZDNet Korea and Gamemeca said this was the second year the agency supported participation in the conference, and that the Korean companies were the only foreign companies among the co-participating companies. Kyunghyang Games also said support continued from last year. [ 1 , 2 , 3 ]

Jung Ji-su (정지수), production director at Girion Games, said local publishers value close collaboration with development studios and long-term growth potential as well as the results of individual titles. He also said the indie game ecosystem in Skövde had a culture of cooperation and shared experience. Cheon So-hyeon (천소현), head of the agency's Sweden Business Center, called Sweden a main base of the Nordic game industry and said the agency would continue tailored support. [ 2 , 3 ]

The agency plans to support Korean game companies at the Nordic Game event in May next year, with business matching and exchange programmes. [ 1 , 2 , 3 ]

Why it matters

The outlets present the trip as part of efforts to help Korean indie studios enter the Nordic market. The agency said it plans to support Korean companies at the Nordic Game event in May next year. The documents do not report any signed contracts.

Key facts

  • The Korea Creative Content Agency supported four Korean game companies at the 2026 Sweden Game Conference in Skövde, Sweden, on 15-16 October. [ 1 , 2 , 3 ]
  • The four companies were Gawon Global (가원글로벌), Girion Games (기리온게임즈), Diadeo (디아더) and Eichiru-beu (에이치루브). [ 1 , 2 , 3 ]
  • The companies held 76 export consultations worth about $8.065 million, or about 10.7 billion won. [ 1 , 2 , 3 ]
  • According to the agency, about 40% of visitors to the Korean companies' booths added the games to their Steam wishlist. [ 1 , 2 , 3 ]
  • About 1,000 people attended the conference, including developers, publishers and investors. [ 1 , 2 , 3 ]
  • The Korean companies visited six companies and incubators in Stockholm and Skövde to share development and distribution strategies. [ 1 , 2 , 3 ]
  • The agency plans to support Korean companies at the Nordic Game event in May next year. [ 1 , 2 , 3 ]

Confirmed by several sources

  • The agency supported four Korean indie game companies at the conference on 15-16 October, and they held 76 export consultations worth about $8.065 million (about 10.7 billion won). [ 1 , 2 , 3 ]
  • About 40% of visitors to the Korean companies' booths added the games to their Steam wishlist, according to the agency. [ 1 , 2 , 3 ]
  • The agency's Sweden Business Center supported the Korean companies for a second year in a row. The Korean companies were the only foreign participants among the co-participating companies this year. [ 2 , 3 ]
  • The Ministry of Culture, Sports and Tourism and the agency supported the four companies' participation. [ 2 , 3 ]

Still unclear

  • Whether the consultations led to actual contracts. Kyunghyang Games says the roughly $8.065 million figure is a consultation-based amount, not a contract amount; no document reports signed deals.
  • The exact exchange rate behind the won figure. Only Gamemeca gives the rate used (1,328 won per dollar); the other documents give about 10.7 billion won without a rate.

What local media are saying

Technology mediaThe three tech outlets reported the agency's figures: 76 consultations worth about $8.065 million, the Steam wishlist share, the company visits and the plan for Nordic Game. Kyunghyang Games stressed that the amount is not contract value. ZDNet Korea and Gamemeca added quotes from a Girion Games production director and the head of the agency's Sweden Business Center. [ 1 , 2 , 3 ]

Timeline, local time

  1. Kyunghyang Games published its report on the consultation results. [ 1 ]
  2. ZDNet Korea published its report, saying the ministry and the agency made the announcement on 22 October. [ 2 ]
  3. Gamemeca published its report on the agency's support for Korean companies at the conference. [ 3 ]